Dap I̊sopmíh (/i̘s/ /ˈopmɪ̞/ [drug; medicine; poison] [rigorous]) is a subtropical Large City located in the Helscom Commune of the Picham Community.
The name Dap I̊sopmíh is derived from the Tauric language, as Dap I̊sopmíh was founded by Mlêlêd Lewis, who was culturaly Tauric.
Climate
Dap I̊sopmíh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Dap I̊sopmíh receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap I̊sopmíh covers an area of nearly 552 km2 (220 mi2), and an average elevation of 2192 m (7191 ft) above sea level.
Overview
Dap I̊sopmíh was founded durring the late 12th century in fall of the year 1053, by Mlêlêd Lewis. The establishment of Dap I̊sopmíh suffered from many setbacks, delays, and obsticles, most notably a group of Dap I̊sopmíh which required millitary assistance exterminate before the community could finish being built.
Dap I̊sopmíh was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Dap I̊sopmíh is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.
Dap I̊sopmíh is buildings are arranged arrounded a highly ordered system of broad packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Dap I̊sopmíh's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Right off the bat Dap I̊sopmíh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.
Civic Infrastructure
Dap I̊sopmíh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Dap I̊sopmíh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dap I̊sopmíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap I̊sopmíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap I̊sopmíh's parks.
Dap I̊sopmíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap I̊sopmíh.
Dap I̊sopmíh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dap I̊sopmíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dap I̊sopmíh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dap I̊sopmíh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dap I̊sopmíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dap I̊sopmíh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dap I̊sopmíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap I̊sopmíh's public wards, blessings, and other arcane systems.
Dap I̊sopmíh has an Millitary Academy which trains military officers and specilists.
Dap I̊sopmíh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap I̊sopmíh's grid is powered by hydrogalvanic generators.
Dap I̊sopmíh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Dap I̊sopmíh has a first rate hospital which caters to anyone in need of long term medical care.
Dap I̊sopmíh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Dap I̊sopmíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap I̊sopmíh's natural decorations nor waterways.
Dap I̊sopmíh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dap I̊sopmíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dap I̊sopmíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dap I̊sopmíh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Dap I̊sopmíh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, summer is skipped in Dap I̊sopmíh.
The Sandman near Dap I̊sopmíh are known to be almost tame, such that they can be put to domestic use.
Dap I̊sopmíh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Necromancy energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 244
Farmers: 396
Farm Laborer: 872
Hunters: 436
Milk Maids: 327
Ranchers: 175
Ranch Hands: 331
Shepherds: 335
Farmland: 529926 m2
Cattle and Similar Creatures: 32711
Poultry: 392538
Swine: 26169
Sheep: 1308
Goats: 261
Horses, Mounts, and Beasts of Burden: 13084
Craftsmen
Arms and Toolmakers: 261
Blacksmiths: 311
Bookbinders: 169
Buckle-makers: 189
Cabinetmakers: 278
Candlemakers: 408
Carpenters: 429
Clothmakers: 353
Coach and Harness Makers: 140
Coopers: 335
Copper, Brass, Tin, Zinc, and Lead Workers: 171
Copyists: 129
Cutlers: 109
Fabricworkers: 278
Farrier: 707
Furriers: 87
Glassworkers: 436
Gunsmiths: 269
Harness-Makers: 124
Hatters: 259
Hosiery Workers: 92
Jewelers: 152
Leatherwrights: 373
Locksmiths: 133
Matchstick makers: 201
Musical Instrument Makers: 192
Painters, Structures and Fixtures: 163
Paper Workers: 179
Plasterers: 186
Pursemakers: 237
Roofers: 140
Ropemakers: 132
Rugmakers: 128
Saddlers: 237
Scabbardmakers: 307
Scalemakers: 132
Scientific, Surgical, and Optical Instrument Makers: 84
Sculptors, Structures and Fixtures: 121
Shoemakers: 124
Soap and Tallow Workers: 459
Tailors: 969
Tanners: 172
Upholsterers: 195
Watchmakers: 169
Weavers: 335
Whitesmiths: 106
Merchants
Adventuring Goods Retellers: 89
Arcana Sellers: 90
Beer-Sellers: 174
Booksellers: 201
Butchers: 344
Chandlers: 311
Chicken Butchers: 348
Entrepreneurs: 138
Fine Clothiers: 327
Fishmongers: 319
Florists: 80
Potion Sellers: 221
Resellers: 568
Spice Merchants: 174
Wine-sellers: 284
Wheelwright: 201
Woodsellers: 127
Service workers
Bakers: 726
Barbers: 534
Coachmen: 186
Cooks: 545
Doctors: 287
Gamekeepers: 198
Grooms: 110
Hairdressers: 408
Healers: 390
Housekeepers: 384
Housemaids: 872
House Stewards: 422
Inns: 120
Laundry maids: 242
Maidservants: 408
Nursery Maids: 237
Pastrycooks: 484
Restaurateur: 545
Tavern Keepers: 545
Specialized Laborer
Ashworkers: 183
Bleachers: 120
Chemical Workers: 74
Coal Heavers: 284
In-Town Couriers: 297
Long Haul Couriers: 335
Dockyard Workers: 261
Gas Workers: 64
Hay Merchants: 109
Leech Collectors: 390
Millers: 278
Miners: 304
Oilmen and Polishers: 198
Postmen: 304
Pure Finder: 173
Skinners: 408
Sugar Refiners: 75
Tosher: 198
Warehousemen: 484
Watercarriers: 294
Watermen, Bargemen, etc.: 422
Skilled Laborers
Accountants: 168
Alchemist: 193
Clerk: 251
Dentists: 134
Educators: 339
Engineers: 189
Gardeners: 134
Mages: 98
Plumbers: 134
Pharmacist: 155
Professors: 57
Scientists: 96
Wizards: 57
Civil Servants
Adventurers: 122
Bankers: 180
Civil Clerks: 290
Civic Iudex: 148
Consultants: 85
Exorcist: 290
Fixers: 148
Kami Clerk: 254
Landlords: 275
Lawyers: 166
Legend Keepers: 229
Militia Officers: 1308
Monks, Monastic: 396
Monks, Civic: 373
Historian, Oral: 284
Historian, Textual: 159
Policemen, Sheriffs, etc.: 311
Priests: 523
Rangers: 176
Rat Catchers: 193
Scholars: 211
Spiritualist: 229
Slayers: 74
Storytellers: 493
Military Officers: 408
Cottage Industries
Brewers: 373
Comfort Services: 503
Enchanters: 147
Herbalists: 142
Jaminators: 484
Needleworkers: 467
Potters: 225
Preserve Makers: 408
Quilters: 192
Seamsters: 654
Spinners: 327
Tinker: 148
Weaver: 353
Artists
Actors: 139
Architects: 51
Bards: 211
Costumers: 79
Dancers: 153
Drafters: 84
Engravers: 106
Fine Furniture Carpenters: 64
Glaziers: 139
Inlayers: 129
Musicians: 436
Painters, Art: 66
Playwrights: 142
Sculptors, Art: 114
Wood Carvers: 436
Writers: 396
Produce Industries
Butter Churners: 467
Canners: 408
Cheesmakers: 467
Ice Merchants: 58
Millers: 256
Picklers: 233
Smokers: 161
Stockmakers: 152
Tobacconists: 198
Tallowmakers: 278
50102 of Dap I̊sopmíh's population work within a Foundational Occupation.
2872 work in Agriculture
11160 work as Craftsmen
3996 work as Merchants
7643 work as Service Workers
5255 work as General Laborers
2005 work as Skilled Laborers
7325 work as Civil Servants
4423 work in Cottage Industries
2745 work as Artists
2678 work in Produce Industries
76819 of Dap I̊sopmíh's population do not work in a formal occupation, but do contribute to the local economy. 3925 (3%) are noncontributers.
Points of Interest
Dap I̊sopmíh's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Dap I̊sopmíh suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a suit of boiled leather armor of Invocation, an a suit of boiled leather armor imbued with potent amounts of Invocation energies was created in Dap I̊sopmíh by in time immemorial, reportedly some time during the early 2nd century.